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R21.10/contributors legends#943

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NPC315 wants to merge 68 commits intobuildTest-R21.10.00from
r21.10/contributors-legends
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R21.10/contributors legends#943
NPC315 wants to merge 68 commits intobuildTest-R21.10.00from
r21.10/contributors-legends

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@NPC315 NPC315 commented Feb 28, 2026

R21.10/contributors legends

shrine-engie and others added 30 commits February 13, 2026 12:44
Actually removed cortosis and mag plating. Given more battery with special regen, but 30% more damageTaken so you should try to keep the battery high.

If he turns out too weak now (probably will be), then increase his battery, reduce damageTaken by 10% or increase health a little.
Duals for imp spies because knives are funny so 2 knives are double funny. Still has access to cyan stance anyway.
Also 1 point of the pistol.
Since they are split now, imp agent will just be the kubaz. Saboteur and trooper skins are a new class.
Split from impAgent kind of. These are more troopers then actual spies.
Lots of base jka inspiration here. Can be played 2 or 3 lives.
Also slightly WIP, icon and name for the specs are not done.
E11 + cr = cr3. Fixed now.
Slightly less damagetaken and more battery to keep him closer to what he is supposed to be.
He basically has the damage reduction he was supposed to have already but has to manage battery better.
Less insane damage.
Less spammy flechette.
Slightly more demp2 fp drain but slower reload.
Slightly better icon/name for first spec?
Fixed armor regen.
Removes e11 weaponinfo to make sure it has default RoF. Transfers global RoF to pistol/proj instead. Adds ammo 5 for e11 to get almost the same amount.
Actually removes pistol by default. Renamed it a bit for lore.
Removes hidden skilltimermod.
Regens 1 fuel per minute now.
Also knockbacktaken reduction.
Less max pool, more regen. Slightly cheaper for 2 life variant.
Battery -> stamina
Armor regen removed for normal armor.
Poison pistol restored and damage is now correct.
Added grapple hook, grapple hop, bhop, flipkick.
Dash is now buyable instead of default
Cloak is now buyable instead of default. Disguise is cheaper.
2 life variant slightly buffed by having more points.
Swaps stamina for old battery.
Recalculated armor due to battery DR.
Removed grapple hook.
Added flash nades with qt3 (will not knockdown).
-5 armor.
Class has access to 75 stamina by default. Dodge 3 and dex roll only. Concealment gets access to cloak and more dex. Sprint removed. Concealment gets the same speed upgrade as lethality.
Blue style added to knife.
Poison nades now apply tracking.
Speed pointbuy reduced by 2 points.
Disguise added for concealment
Supposedly Yellow works better. let's see it
Now based on clone rifle and has only 8 ion blobs with more velocity that also knockback
Don't really like the combo potential even for when freeze gets fixed.

Removed freeze from Spear
Decreased splash radius from Snowballs to 0
shrine-engie and others added 23 commits February 18, 2026 14:34
No reason for him to be slower in melee now that his str2 is gone.
This is a nerf to 2 life noghri and a buff to 1 life noghri.
1 Life noghri get less max health and speed, as intended (who ever takes less then the max before?)
Pistol made a bit more expensive. Taking defense and a reinforcement leaves you will less other options (probably the noghri stick and something like health or speed only).
Whistling birds 2 unlocked for 1 lifes to get a bit more out of that (makes sense since 1 life automatically has half the birds a 2 life would have in total).
Slightly more max hp for 1 lifes to make them worth it too (and works better with heal break point).
removed HK-50 and 51 skin variants
Speed 3 restored at the cost of 50% knockbackTaken reduction. Not like you need knockback immunity on him anyway.
Adds more enviromental protection to a number of classes at level 1. For SBD it's a buy option.
Rework to balance the class more and make it more fun to play and add more options.

Shield trooper:
Dash removed completely.
More options such as blast armor and armor regen added for tankyness to fullfill their role of mobile tank better again.
Speed pointbuy added for if you don't want to be more tanky.
Saber damage pointbuy added to choice how much damage you want to do.
Overal it's buffed somewhat and you pick between speed, damage, defense and utility a bit more.

Commando:
Added A280 rifle because imps lack those.
Slight increase in speed pointbuy. Dex 2 option added. 120 Stam pool option added.

Sharpshooter:
Can no longer take both 3 lives and the sniper rifle. Added extra stamina pool and dash 2 option for 2 life builds that do not pick the sniper. E22 build slightly buffed, as well as 3 life builds in general.

Also: Added ammo 4 which applies to A280 and E22. E11 got 20 more ammo instead.
Saber damage by default: 75 > 60. Only the melee focused trooper should be able to really kill people easily with the shock baton.
Bhop and 5% KB given to make her slightly less boring maybe.
Removes insane knockback from rockets that one shot almost anything due to knockback+knockdown. Fb1 added instead which only functions if he is actively blocking.
IG88 gets a pointbuy with battery pool and 3 weapons. Battery is required to get more damage reduction or use sense or the poison thrower more often. So taking guns lowers his battery basically. 1 new gun was added based on the E22
Since the lightning thrower no longer shares ammo with clone rifle or m5.
Ammo change for now since i'm probably not getting to reworking it for the patch. This keeps the DLT ammo to what it previously was since it was sharing flame rifle ammo and trust me a 2 life class with a DLT needs it. Flame rifle has slightly less ammo but does not need it since DLT isn't draining it anymore.
Apparently forgot this some time ago?
Just slightly more.
Note: Class also has an innate 10% less RoF.
New (somewhat hybrid) Jedi class with options between Saber and Force specs, and can buy a pistol. Has 4 different sabers.
Allows them to survive a saber hit again, which they need due to their size. Armor slightly lowered instead.
Adds p2 for null arcs
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5 participants